drawings... drawings everywhereeee... not really... need to draw more T.T
Wednesday, September 3, 2014
Tuesday, July 15, 2014
only got to work on it for a few hours today, fixed the proportions to match the concept a bit more, friend was kind enough to do a quick paint over to show the proportions, so hopefully i matched it a bit better
fixed the face, and cleaned up the clothing/armor pieces a bit but still lots left to do, and just found out about dynamesh w/ polish @.@ man.... wish i had known about that earlier...
now that i look at the picture maybe push the back in a bit so from 3/4 view her waist area has more of a curviness to it
paintover by kris vita
Thursday, June 26, 2014
Wednesday, June 25, 2014
been working on some concepting for the polycount contest, first went for an organic theme but decided to switch to a mech theme after playing around in zbrush
concepted out the character, really like the feel of this guy, going to need to flesh it out some more and make the eagle/hawk creature that attaches to the character
original silhouette by some artist, cant remember the name, piece titled red knight
Friday, May 16, 2014
Sunday, April 6, 2014
made the shapes rounder and changed the shapes of some of the armor to make them look sightly different but still need to refine a bit more, going to add details once i have the final shapes all done
the paint over i did to make the shapes for the armor rounder and... more story and interesting... i should write out the story for the characters soon to get their final overall look and feel down
Thursday, April 3, 2014
blocked out the basic shapes, my teacher told me to make it a male character, and ive been meaning to do a male character so yea... just made a male variant of the concept
and instead of doing just one, im gunna do 2, male and female, trying to come up w/ a story for these 2
so far all i have is that they both got one of their arms amputated because of some kind of explosion or wound and since theyre partners they have similar armor but one is more long ranged based and the other is med to close range so i need to change their armor design a bit later down the road
Tuesday, April 1, 2014
learning how to concept!! yayyy but man... had to go through so many iterations but the whole process def helped me zero in on what kinda style i wanted
still not finished, need to add the outer garment and add more cloth and rework some of the plating
not sure if ill do front/back view
1st pass...
2nd pass
Thursday, March 27, 2014
just 2 more days until the last day to submit =D been a great experience and learned a lot and hopefully do better on the next character
doing a paint over of... basically nova and putting on cloth and etc on her, some straps and etc... still wondering if i should give her guns... or just stick w/ knives
Wednesday, March 26, 2014
Sunday, March 16, 2014
Thursday, March 13, 2014
just started my official folio website =D but... still in the works...
http://jinn3dart.blogspot.com/
anyways.... been working on my arena net art test like crazy... been getting between 3-5 hrs of sleep a night or... afternoon or whenever i actually fall asleep to do this thing, still have lots left to do... detail detail detail and need to work on the skin and fur... blehkk fur is my nightmare...
oh and i spent a good 8 hours learning how to rig... finally and i think im getting the hang of it... the rigs are bad but... enough to pose the character XD
Saturday, March 8, 2014
been working on the low poly, almost done but way under budget so im going to see if i can re...retopo some parts to give a better silhouette/gesture like ive learned through the critiques ive been receiving
hopefully get to start baking/texturing this weekend
need to watch lots of tutorials to do this right
and if i have time left over, ill finish up the sword for the character... just for kicks and make the final render look better XD
Thursday, March 6, 2014
reworked a lot of stuff from critiques that i got
basically redid the helmet, and fixed some silhouette issues w/ armor pieces as well as making the edges sharper, and reworked the face a bit... hopefully it looks better? @.@ even though... u can barely see it
trying to figure out how to keep this all under 7500 tris but ill worry about that more when the time comes
Monday, March 3, 2014
Sunday, March 2, 2014
reworked and refined the armor, especially the pieces that were lacking, thanks to all the critiques i got from friends/professionals
wahoo getting closer and closer, i can feel it in mah bones XD
but yea need a lot more work and low poly/texturing, and only 2 weeks till gdc so... super crunch time, probably wont be getting too much sleep the next few days/2 weeks
Friday, February 28, 2014
almost finished, just need to have it critiqued 1 or 2 more times and done, then moving onto low rez
while friends were playing league, for some reason i felt like making a leg... which turned into 2 legs, then a torso, then the arms... then a head... very... odd order to make a body, hopefully will become my male base mesh
3 1/2 hrs
roughly 85% of this done from memory, looked at anatomy reference 3 times... probably should have looked at it more... @.@
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