normal and ao maps for weapons, first time doing it and this stuff is pretty nifty =D
going to re uv the body, separate them into different maps and do normals/ ao for that too, hopefully by the end of today
Thursday, October 10, 2013
finished all the low poly, and uv'ing
adding alphas on the hair and clothing and once thats all finished, going to bake a good normal map and go onto texturing and then make a small setting for her and first portfolio piece done!!!
Tuesday, October 8, 2013
did a better test bake w/ a better uv layout just to see how it would turn out and a quickly textured and yea... i think its looking pretty snazzy XD but def need more work...
going to do the other pieces wahooo
Monday, October 7, 2013
maybe a concept for mount for a future character i have in mind
first test bake, not sure what im looking at but looks cool to me!!! XD
so glad i have the base mesh down for the main body, gunna move on to the other clothes now and etc... =D
this post mortem is going to be very long...
Sunday, October 6, 2013
after many failed attempts at retopoing, finally got a version that i am ok with, for now
going to retopo the other clothes and etc... and start sculpting on the guns
will prob add more details and etc
Thursday, October 3, 2013
drew a quick lighthouse concept for my character
been trying to figure out retopo for low rez but sadly... i failed several times, cant seem to get it to look good =/