character for class, 1 of 2... maybe... we'll see how it goes but yeaaa concepting and blocking it out
cant seem to find my original 2d concept... will post that later on if i can find it... @.@
Thursday, March 13, 2014
just started my official folio website =D but... still in the works...
http://jinn3dart.blogspot.com/
anyways.... been working on my arena net art test like crazy... been getting between 3-5 hrs of sleep a night or... afternoon or whenever i actually fall asleep to do this thing, still have lots left to do... detail detail detail and need to work on the skin and fur... blehkk fur is my nightmare...
oh and i spent a good 8 hours learning how to rig... finally and i think im getting the hang of it... the rigs are bad but... enough to pose the character XD
Saturday, March 8, 2014
been working on the low poly, almost done but way under budget so im going to see if i can re...retopo some parts to give a better silhouette/gesture like ive learned through the critiques ive been receiving
hopefully get to start baking/texturing this weekend
need to watch lots of tutorials to do this right
and if i have time left over, ill finish up the sword for the character... just for kicks and make the final render look better XD
Thursday, March 6, 2014
reworked a lot of stuff from critiques that i got
basically redid the helmet, and fixed some silhouette issues w/ armor pieces as well as making the edges sharper, and reworked the face a bit... hopefully it looks better? @.@ even though... u can barely see it
trying to figure out how to keep this all under 7500 tris but ill worry about that more when the time comes
Tuesday, March 4, 2014
calling the high poly done, thank you to all the people who helped me out to get this far
Monday, March 3, 2014
worked on my organic hw today, wasnt able to put in seems yet... and the guild wars character but didnt make too big of changes so... not enough to post... going to start another character soon for the polycount monthly newb challenge
Sunday, March 2, 2014
reworked and refined the armor, especially the pieces that were lacking, thanks to all the critiques i got from friends/professionals
wahoo getting closer and closer, i can feel it in mah bones XD
but yea need a lot more work and low poly/texturing, and only 2 weeks till gdc so... super crunch time, probably wont be getting too much sleep the next few days/2 weeks