Sunday, March 31, 2013

flying ship for my modeling for games 1 class =D almost done w/ the exterior, then interior, then texture and done yay

redid the topology on gun to save lots of on tri count, just need to add few extra details and game rez and texture

Friday, March 29, 2013

yay great time at gdc, learned a lot, met a lot of people but back to work now for next year

getting the hammer gun to high rez and adding all the extra details =) hopefully get it done by tonight

Monday, March 25, 2013

hammer pistol, got the basic layout of it, need to subdivide it more and smooth it out =D

Sunday, March 24, 2013

ashkandi texture sheet, a little different from the original but its to get rid of the stretching problem in the middle... hopefully

first model without importing image


Wednesday, March 20, 2013

re posting as per recommended by a friend/mentor with front top and side views instead of 3/4 view

just realized that the femur was wrong, need to fix the socket area

probably one of my favorite weapons in WoW of all time, gunna practice modeling this and making texturing it so it doesnt have that weird stretching in the middle O.o and maybe more detail on the hilt

Tuesday, March 19, 2013

high-ish poly of keyboard

skeleton study in maya

swtor environment 1/4 at least...

 practicing tiling of environment

desk for class, def need practice on texturing...

cool table in my dining room - low poly practice

FMK 9mm pistol

 -need work on the handle part