Sunday, March 31, 2013


flying ship for my modeling for games 1 class =D almost done w/ the exterior, then interior, then texture and done yay


redid the topology on gun to save lots of on tri count, just need to add few extra details and game rez and texture

Friday, March 29, 2013

yay great time at gdc, learned a lot, met a lot of people but back to work now for next year


getting the hammer gun to high rez and adding all the extra details =) hopefully get it done by tonight

Monday, March 25, 2013



hammer pistol, got the basic layout of it, need to subdivide it more and smooth it out =D

Sunday, March 24, 2013


ashkandi texture sheet, a little different from the original but its to get rid of the stretching problem in the middle... hopefully


first model without importing image


concept

Wednesday, March 20, 2013

re posting as per recommended by a friend/mentor with front top and side views instead of 3/4 view




just realized that the femur was wrong, need to fix the socket area

probably one of my favorite weapons in WoW of all time, gunna practice modeling this and making texturing it so it doesnt have that weird stretching in the middle O.o and maybe more detail on the hilt

Tuesday, March 19, 2013

high-ish poly of keyboard

skeleton study in maya

swtor environment 1/4 at least...

 practicing tiling of environment

desk for class, def need practice on texturing...


cool table in my dining room - low poly practice


FMK 9mm pistol

 -need work on the handle part